Modo 16.1 introduces interesting new workflows for applying decals to models to represent surface detail. Texturing: new geometry-based workflows for applying decals to models In separate news, Foundry has announced major changes to the development of Modo, including an expanded dev team, a broader market focus, and a switch to a single major release of the software per year. Other changes include support for triplanar texture projection, a new Particle Clone operator for object scattering, and updates to Modo’s modelling tools, Advanced Viewport and mPath renderer. The release – the second of two in the Modo 16 Series, and originally due to ship last year – adds interesting new geometry-based workflows for applying decals to the surface of a model. Posted by Jim Thacker Foundry ships Modo 16.1įoundry has released Modo 16.1, the latest version of its 3D modelling and rendering software.
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